// GAME DEV

Personal games I'm building on my own time — prototypes, works in progress, and shipped titles.

// IN DEVELOPMENT

Subby
IN DEVELOPMENT

Subby

[2D] [Adventure]

Periodic
ON HOLD

Periodic

[2D Platformer] [Metroidvania]

// SHIPPED

// nothing shipped yet — check back later

// TOOLS & TECH

ENGINE

Custom Engine (WIP)

  • Written in C++ 23
  • Built from scratch
  • Name TBD
  • Personal project

ENGINE

Unity

  • Unity 6 / LTS versions
  • URP & Built-in pipeline
  • 2D & 3D projects
  • Client & contract work

LANGUAGE

C++ 23 & C#

  • C++ 23 — engine & systems
  • Modern C++ (concepts, ranges)
  • C# — Unity scripting
  • Performance & memory focus

SYSTEMS

Game Systems

  • Custom physics & movement
  • Enemy AI & pathfinding
  • Save / load systems
  • Inventory & dialogue
  • SpacetimeDB — multiplayer backend

PLATFORMS

Windows & Linux

  • Windows — primary dev target
  • Linux — primary dev target
  • Mac — upon request
  • iOS — upon request

WORKFLOW

Dev Tools

  • VS Code
  • Git / GitLab version control
  • GitLab CI/CD pipelines
  • Windows & Linux environments