// GAME DEV
Personal games I'm building on my own time — prototypes, works in progress, and shipped titles.
// IN DEVELOPMENT
// SHIPPED
// nothing shipped yet — check back later
// TOOLS & TECH
ENGINE
Custom Engine (WIP)
- Written in C++ 23
- Built from scratch
- Name TBD
- Personal project
ENGINE
Unity
- Unity 6 / LTS versions
- URP & Built-in pipeline
- 2D & 3D projects
- Personal & published projects
LANGUAGE
C++ 23 & C#
- C++ 23 — engine & systems
- Modern C++ (concepts, ranges)
- C# — Unity scripting
- Performance & memory focus
SYSTEMS
Game Systems
- Custom physics & movement
- Enemy AI & pathfinding
- Save / load systems
- Inventory & dialogue
- SpacetimeDB — multiplayer backend
PLATFORMS
Windows & Linux
- Windows — primary dev target
- Linux — primary dev target
- Mac — upon request
- iOS — upon request
WORKFLOW
Dev Tools
- VS Code
- Git / GitLab version control
- GitLab CI/CD pipelines
- Windows & Linux environments