[ OPEN FOR WORK ]

TJ THE PROGRAMMER

Tyler Johnson

GAME DEV · TUTOR · SOFTWARE

// HOW IT WORKS

[ 01 ]

DISCOVERY

Free 30-minute call to scope your project, understand your goals, and figure out exactly what you need built.

[ 02 ]

PROPOSAL

Clear scope and price — no surprises. You get a written proposal. Work starts only after you approve.

[ 03 ]

DELIVERY

Shipped with full documentation and follow-up support. You own everything delivered.

// SERVICES

GAME DEV

Full game builds in Unity with C# or C++. Mechanics design, physics, AI, optimization, and publishing to Steam, itch.io, or mobile platforms.

TUTORING

1-on-1 sessions for beginners through advanced developers. CS fundamentals, data structures, algorithms, and hands-on coding in multiple languages.

SOFTWARE

Custom web apps, automation scripts, Linux systems, databases, and full-stack development. Built to your spec, documented, and yours to own.

// PRICING

[ TUTORING ]

$XX/hr

5-session pack: $YYY

  • 1-on-1 live sessions
  • Beginner to advanced
  • Flexible scheduling
  • Session notes provided
  • Multiple languages
[ BOOK A SESSION ]

[ RETAINER ]

MONTHLY

Contact for details

  • Ongoing dev support
  • Priority response time
  • Bug fixes & updates
  • Monthly review call
  • Dedicated availability
[ LET'S TALK ]

// rates are starting points — contact for exact quote

// PORTFOLIO

Unity 2D Platformer

[Unity] [C#] [Steam SDK]

A fully featured 2D platformer built in Unity with C#. Custom physics, enemy AI, level editor, and Steam integration.

Python Automation Suite

[Python] [Linux] [SQL]

Set of automation scripts for data processing, web scraping, and scheduled reporting. Deployed on Linux with cron and systemd.

Full-Stack Web App

[Node.js] [JavaScript] [PostgreSQL]

Custom web application with user authentication, REST API, and PostgreSQL backend. Built for a US-based startup.

// ABOUT ME

I'm Tyler Johnson — a US-based software developer specializing in game development, programming education, and custom software. I've been writing code professionally for several years, building everything from indie games in Unity to automation tools and full-stack web applications.

I work directly with clients — no middlemen, no agencies. When you hire me, you get me. I communicate clearly, ship on schedule, and write code that's documented and maintainable. US-based · available EST/CST.

[ X+ PROJECTS ]
[ Y+ STUDENTS ]
[ Z YRS EXP ]

// TECH STACK

[C#] [UNITY] [JS] [PYTHON] [C++] [SQL] [LINUX] [NODE] [GIT] [PHP] [BASH] [HTML/CSS]

// TESTIMONIALS

"Tyler took my game from prototype to a polished, shippable product. He communicated every step of the way and delivered exactly what we scoped. Highly recommend for anyone needing Unity work done right."

CLIENT NAME

Indie Game Developer

"I went from zero programming knowledge to landing my first dev job in 8 months of tutoring with TJ. He has a real gift for explaining complex concepts in ways that actually stick."

STUDENT NAME

Junior Developer

"The automation scripts TJ built saved our team 15+ hours a week. Clean code, great docs, and he stuck around to make sure everything was working. Will hire again."

CLIENT NAME

Small Business Owner

// FAQ

Easy — just reach out via the contact form or social links below. We'll schedule a free 30-minute discovery call to talk through your project or tutoring goals. No commitment required.
Tutoring is priced per hour with session packs available at a discount. Project work is scoped and quoted individually — the price depends on complexity and timeline. Rates listed on this page are starting points; contact for an exact quote.
Absolutely. I've worked with students who had zero programming experience and helped them reach job-ready skills. Tutoring sessions are tailored to your current level — there's no minimum experience required.
For game dev: Unity (C#), C++, and Godot. For software: Python, JavaScript/Node.js, PHP, SQL, and Linux systems. For tutoring: almost any language — I adapt to what you're learning.
It depends on scope. Small automation scripts or prototypes can be done in days. Full game or app builds typically take weeks to months. Every project gets a written timeline in the proposal so you know exactly what to expect.
I stand behind my work. If delivered software doesn't match the agreed scope, I'll fix it. For tutoring, I offer a free replacement session if you feel you didn't get value from a session — just let me know.
Yes. I'm happy to sign a standard NDA before discussing sensitive project details. I treat all client information as confidential regardless.
I'm US-based and available EST/CST. I can accommodate early morning or evening sessions for most US time zones. International clients — reach out and we'll find a time that works.

// FROM THE BLOG

So long 2021! A Year in Review

Hey everyone! What a year 2021 has been. There’s been a lot that’s happened this year, and I think now is the perfect time to do a recap! So, the first thing I’m going to touch on is Periodic. This year I managed to get quite a bit of the framework done, from revamping the […]

Read More →

November Update && Burnout

Hey everyone! Almost missed this one, so better late than never, as I have a new years goal that I’m not gonna miss out on. In short, it’s been a hectic month. I haven’t spent much time if any doing anything game dev related, and as I’m writing this finishing off a sinus infection that […]

Read More →

Tips on Refactoring Large Pieces of Code

Hey everyone, Happy Halloween! I was planning on having a post sooner than this but having been working on a huge refactor project at work, my brain has been a little fried and time limited. I’ve developed a few useful skills, especially after reading Clean Code by Uncle Bob Martin. The project at work was […]

Read More →

// CONTACT

// OR REACH OUT DIRECTLY

> Ready to start? Let's build something.