Periodic
Inspired by a post on Reddit, this game uses the Periodic Table of elements for theme and bosses. It was originally a MegaMan style game, but it’s evolving into something much more. Stay tuned!
Tyler Johnson
GAME DEV · TUTOR · SOFTWARE
I'm Tyler Johnson — I'm a software engineer with a passion for game dev, programming education, and custom software. I've been writing code professionally for about 10 years, building everything from indie games in Unity to automation tools, full-stack web applications, and end-to-end solutions with networked microcontrollers. Born in raised in New Mexico, I enjoy learning all I can about new ways of approaching challenging problems and finding solutions! When I'm not sitting at the battlestation, I'm with my family (and our 6 animals), working on house projects and cars, or collecting/playing Magic the Gathering and Pokemon!
For contract work: I work directly with clients — no middlemen, no agencies. When you hire me, you get me. I communicate clearly, ship on schedule, and write code that's documented and maintainable. Right now I'm only working with US clients, and if you're in Albuquerque, NM that's a bigger plus.
MACHINE
MACHINE
DISPLAYS
DISPLAYS
INPUT
AUDIO
Full game builds in Unity with C#. Mechanics design, physics, AI, and optimization.
1-on-1 sessions for beginners through advanced developers. CS fundamentals, algorithms, multiple languages.
Custom web apps, automation, Linux systems, databases, networking, full-stack. Built to spec, documented, yours to own.
$35/hr
5-session pack: $250
FROM $500
Fixed scope, fast turnaround
Custom software development
Unity game development
MONTHLY
Contact for details
// rates are starting points — contact for exact quote
Free 30-minute call to scope your project, understand your goals, and figure out exactly what you need built.
Clear scope and price — no surprises. You get a written proposal. Work starts only after you approve.
Shipped with full documentation and follow-up support. You own everything delivered.
Hey everyone! What a year 2021 has been. There’s been a lot that’s happened this year, and I think now is the perfect time to do a recap! So, the first thing I’m going to touch on is Periodic. This year I managed to get quite a bit of the framework done, from revamping the […]
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Hey everyone! Almost missed this one, so better late than never, as I have a new years goal that I’m not gonna miss out on. In short, it’s been a hectic month. I haven’t spent much time if any doing anything game dev related, and as I’m writing this finishing off a sinus infection that […]
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Hey everyone, Happy Halloween! I was planning on having a post sooner than this but having been working on a huge refactor project at work, my brain has been a little fried and time limited. I’ve developed a few useful skills, especially after reading Clean Code by Uncle Bob Martin. The project at work was […]
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> Ready to start? Let's build something.