Periodic: Dev Log 2

AminoV2Pyxel

Hi everyone! This one should be fun, since there's quite a bit that I got done with some time off before posting this one. Like the last post, here's a TL:DR, followed by the update and what's next. Enjoy!

TL:DR - Started working on AI controllers, but not using scriptable objects, did some pixel art for the main character, player can shoot, and did some work with CineMachine and the Pixel Perfect package from Unity.

Below is the full story:

Update - As I mentioned last time, I'm working on the AI controllers. I found this post that I feel did a great job of giving me ideas for what to do in terms of how to build the movement AI. The plan with the scriptable objects has been giving me some issues, and I may circle back to it later since it's quick to implement if I can get it working. At this point I'd rather be making progress getting things working rather than having issues with implementation. A simple refactor is no sweat.

On the bright side, more of the story has been fleshed out, and I also had some time to get the main character art to a level where I'm happy. You probably saw the character art at the top of this post too! There may be some minor changes, but overall I'm extremely happy with how he turned out. I'm still working on animations, and I know for a fact that's going to eat up a ton of time. So hopefully I can knock the same amount out in a day next time I go to do art.

In terms of game play, I got the player to where you can now shoot projectiles at enemies. This one was an easy one to add in, so I tried to knock it out quickly for an update. The other major thing I did was add in apples as placeholder enemies. I was using them to test some of the movement scripts I was writing and they were near the of the sprites with all of the assets I have. I'll need to make some enemies soon, but right now apples will do the trick!

I also spent some time trying to rework how the cameras have been operating since it was giving me really weird effects with the pixel art. I have since installed the Pixel Perfect package from Unity and a lot of those issues have since gone away. Needless to say, this has been quite the learning curve trying to get all of this stuff working properly so I can focus on level and boss design.

What's Next - Since I'm now back at my day job, I'm planning on keeping a steady pace, but things are probably going to slow down a tad. Before the next Dev Log is to do a quick polish pass on the game, redo the level that I've been working with a slight bit of a makeover (keeping the same layout), and work on the story and character designs a bit more.

I think that's all for now, and if you like this new format let me know! Hope everyone had a great Christmas (or Holidays) and I'll catch ya next decade!

-TJ