Periodic

And you thought the Noble Gasses were the good guys...

Currently in Development!

What is Periodic?

A Learning Opportunity

The development of this game is teaching me to better understand how Unity's 2D systems work and to hone my skills as a Game Developer

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An Official TJ The Programmer Game

When finished, I'm planning on releasing the game to the public as my first self published title!

A Chance for Collaboration

Majority of the development of this game is by me, but I'm using assets from Untied Games and an idea from Reddit

Summary

Before I get too far into writing about this game: This is a project that I have decided to take on to hone in some 2D development skills in Unity. The original idea of this game was posted by u/CybixStudios to /r/gameideas on Reddit.

I've decided to take this idea and work it into my own project. Some things may be similar, and if u/CybixStudios reaches out to me to continue the project or for input on what needs to be done I would love to make this game as close to what you're hoping as possible.

Update (12/16/19): I heard from u/CybixStudios, he is providing input for some of the development, but gave me the OK to use his idea and to make final call on designs.

Now that that's out of the way... What is this project? If you have ever played a Mega Man game, you'll be familiar with how there are multiple bosses that you must face in order to get to the final boss of the game, all with unique weapons. This game takes a different approach and uses the Periodic Table for the enemies. I will be posting updates to the Blog about what's been done, and what's being done. If anyone has some thoughts into what should be done, or would like to take part in some Alpha/Beta testing, please contact me!

Periodic Blog Posts

Periodic: Dev Log 4

By TJ | 01/18/2020

Welcome back to this weeks Periodic Dev Log! There have been some small improvements made this week, and I’m really happy to show them off so let’s get started! Here’s the TL:DR if you don’t want to read the full post. TL:DR – Updated the GUI for the main menu,...

Periodic: Dev Log 3

By TJ | 01/11/2020

Hey everyone, hope you all are having a great new year so far! It’s time for another Periodic Dev Log. This update doesn’t have much to it, and the process kinda sucked to implement but was totally worth it. As usual, if you don’t want to read the whole post,...

Periodic: Dev Log 2

By TJ | 01/04/2020

Hi everyone! This one should be fun, since there’s quite a bit that I got done with some time off before posting this one. Like the last post, here’s a TL:DR, followed by the update and what’s next. Enjoy! TL:DR – Started working on AI controllers, but not using scriptable...

Periodic: Dev Log 1

By TJ | 12/28/2019

Hi everyone! Got some big updates this time around. I’m going to try a different approach to how I lay out what’s been done, and if I like it I’m going to stick with it. TL:DR – Got in contact with the guy who created the idea for the game,...

First version of the Periodic menu. Will definitely change.

Periodic: Dev Log 0

By TJ | 12/21/2019

Time for the first Dev Log of my new project. I’ve given it the working title Periodic, and if there are no copyright issues I think I’m going to keep it. Doing Dev Logs is one of those things that gets easier the more I do, so if the first...