// Author: TJ

Periodic: Dev Log 6

Hey everyone! It's been a crazy week, but I wanted to get something out, so here it is! TL:DR - Got some character art and level designs done, worked a little more on the GDD and solidified content for additional stages. Below is the full story: Update - Unfortunately, I don't have too much to […]

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Periodic: Dev Log 5

Hi everyone! Thanks for checking into this Dev Log! Got a lot done this week, and I have some stuff I'm really happy to give updates about. TL:DR - Language support is now in and with it the GUI has been updated a bit, and The Library stage is ~85% done. Below is the full […]

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Periodic: Dev Log 4

Welcome back to this weeks Periodic Dev Log! There have been some small improvements made this week, and I'm really happy to show them off so let's get started! Here's the TL:DR if you don't want to read the full post. TL:DR - Updated the GUI for the main menu, level select, and the in-game […]

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Periodic: Dev Log 3

Hey everyone, hope you all are having a great new year so far! It's time for another Periodic Dev Log. This update doesn't have much to it, and the process kinda sucked to implement but was totally worth it. As usual, if you don't want to read the whole post, here's the TL:DR followed by […]

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Periodic: Dev Log 2

Hi everyone! This one should be fun, since there's quite a bit that I got done with some time off before posting this one. Like the last post, here's a TL:DR, followed by the update and what's next. Enjoy! TL:DR - Started working on AI controllers, but not using scriptable objects, did some pixel art […]

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My Issues with Dark Mode

Hi everyone, and welcome to the new decade! To start this year off, I'd like to talk about the struggle I've been having with using dark mode for everything. For some backstory, I've been using dark mode for every application I can at work and have been forcing myself to since I was working graveyards. […]

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Periodic: Dev Log 1

Hi everyone! Got some big updates this time around. I'm going to try a different approach to how I lay out what's been done, and if I like it I'm going to stick with it. TL:DR - Got in contact with the guy who created the idea for the game, there's some collaboration for story, […]

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Periodic: Dev Log 0

Time for the first Dev Log of my new project. I've given it the working title Periodic, and if there are no copyright issues I think I'm going to keep it. Doing Dev Logs is one of those things that gets easier the more I do, so if the first couple of these aren't great, […]

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Why I Wanted to be a Game Developer

I’m guessing you are reading this because you want to hear a story, eh? Well take a seat, grab a drink, and let’s jump into it. Why did I want to be a game developer? For as long as I can remember, I’ve been playing video games. The first three games I remember playing were […]

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